Global update of the game client of Dota 2, released by Valve 11 Dec, touched the card. In particular, has changed the position for mounting the wards and there are some changes reflected in the translation patch 7.00 for “DotA 2″.
Circuit card
Redesigned space to cover and the way the left and right of the side lines. Changed many positions to install the wards, and also added additional paths. Added various workarounds around the edges of a card between tier-1 and tier-2 towers. Changed the location of the trees to the left of the top of the barracks of the forces of Light.
neutrals
Time of occurrence of the neutrals was changed from 0:30/1/2/3/4 to 0:30/1/3/5/7 and so on.
Death from neutrals will entail a minimum respawn time of 26 seconds for your character (equal to the time of rebirth at level 6).
Ancient creeps do not have magic immunity. Now they have 70% magic resistance.
the Following abilities do not affect the Ancients: Arcane Orb (Outworld Devouer), Chakram (Timbersaw) and Midnight Pulse (Enigma).
Neutral creeps now have regeneration 1 mana unit per second. Prior to this, most of them did not have this ability.
Changed the order of abilities Ancient Thunderhide.
Other changes card
Tier 4 towers now have the same regeneration as the fortress — 3 points of health per second.
Teleportation no longer destroys trees at the arrival point. In this regard, was slightly changed the area around the towers so that the heroes could get stuck.
Strengthening of buildings not recharged immediately after the destruction of the tier-1 tower, and after 1 second.
Overview of the fortress increased from 1900/1200 to 2,600.
the Number of fountains, it is possible to be converted into statues, changed from 15 to 5. Adjusted the location of wells in database.
the Health of the fountains was increased from 500 to 1000. Armor increased from 10 to 12. The reward for the destruction increased from 111 to 125 coins.
Strengthening of buildings is no longer working at the fountains.
Damage to a tier 2/3/4 towers changed 122-182 to 142-162.
Illusion
Illusions now give a reward of gold and experience.
the formula for calculating the remuneration of delusion: 5 + the level of the hero. For example, the illusion of the 15th level gives you a reward of 20 gold/experience.
illusion Damage on buildings has been reduced from 30% to 50%. Bonus attack speed now work on illusions. Previously, some sources worked, and the majority do not. This is especially true net bonuses from items.
the Bonus to magic resistance no longer affect the illusion. Earlier some sources had acted while others are not. The following auras now generated illusions: Heartstopper Aura Precision Aura and Essence Aura. Illusions no longer get the advantages of the bonus armor from Dragon Blood.
the Following illusions provide a constant amount of remuneration (other than the formula above): Juxtapose illusions provide a constant reward of 5 units of gold/experience. Illusions from Wall of Replica also give 5 gold/experience.
Also changes were made to talents, which is now available to every hero, heroes, items and other game elements. Currently, innovations is available only for the test version of Dota 2. It is reported that in the main game client, they can be added on December 12.
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